Ice Legends Dice Hockey

Learn one play.
Understand the game.

Two matching-colour dice create the total. One different-colour die chooses ODD or EVEN. The cards turn that result into a pass, shot, rebound, penalty, injury, or line change.

2 matching-colour dice Total 2–121 different-colour die ODD or EVEN1 Action card 30 seconds

THE HEART OF THE ENGINE

7 + ODDSHOT
7 + EVENPASS
The active card always supplies the actual result.
Teaching examples.The 1992–93 cards below demonstrate the system. That season—or any other historical hockey season—can now be requested.

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Any historical season. Your choice.

$29.95 PDF edition$44.95 Printed + shipping
Choose your season

Meet the components

What each card does

Every card has one job. Together they create the flow of a complete hockey game.

Sample Adam Oates Ice Legends player card

01 · Player card

The player turns a roll into hockey

  1. 1
    SPCT%

    The player’s base scoring percentage.

  2. 2
    Player modifier

    Added during the scoring calculation when this player takes a shot.

  3. 3
    ODD and EVEN results

    Add the two matching-colour dice, then use the different-colour die to choose the ODD or EVEN result.

02 · Goalie card

One number represents the goaltender

  1. 1
    GAA

    The season statistic used to rate the goalie.

  2. 2
    Save modifier

    The goalie has one modifier. Apply it to the shooter’s Final Scoring Rating.

  3. 3
    Quick reminder

    The card keeps the save calculation visible beside the rink.

03 · Action card

Thirty seconds of game time

  1. 1
    Shorthanded number

    The top number identifies one of the four shorthanded skaters.

  2. 2
    Normal-play position

    The large center position identifies the skater involved in the next action.

  3. 3
    Empty-net number

    The bottom number is used with the Pull the Goalie position key.

Sample Ice Legends one-man-advantage Rating A card

04 · Power Play card

Extra space creates extra chances

  1. 1
    Team rating

    Use the A, B, or C card shown on the attacking team’s Team card.

  2. 2
    Same dice engine

    Read the matching-colour dice total from 2–12 and use the different-colour die for ODD or EVEN.

  3. 3
    Special-team results

    Shots, passes, rebounds, penalties, injuries, and line changes remain in play.

Sample Ice Legends Shorthanded Rating A card

05 · Shorthanded card

The defending team can fight back

  1. 1
    Team rating

    Match the A, B, or C grade printed on the defending team’s Team card.

  2. 2
    ODD or EVEN

    Use the matching-colour dice for the total and the different-colour die for ODD or EVEN.

  3. 3
    CLEARED

    When CLEARED appears, the penalty killers send the puck out of danger.

Sample Boston Bruins Ice Legends team card

06 · Team card

Four ratings give every club its identity

  1. 1
    Club and edition

    The card identifies the team and the historical season being replayed.

  2. 2
    Special-team grades

    One-man, two-man, and shorthanded ratings select the correct special card.

  3. 3
    Penalty grade

    The A, B, or C grade selects the team’s column on the Penalty Chart.

One complete play

Adam Oates takes the shot

This example connects the Action card, player card, goalie card, and Scoring Chart.

1

Find the player

The Action card shows C, so Boston’s center Adam Oates becomes the active player.

2

Read the roll

The matching-colour dice total 7. The different-colour die is ODD. Oates’s 7-ODD result is S — Shot.

3

Set the rating

Oates has SPCT 18 and a +7 effect. Grant Fuhr supplies a -4 goalie adjustment: 18 + 7 - 4 = 21.

4

Resolve the shot

Final Scoring Rating 21 scores on 9 or 10. A matching-colour dice total of 9 puts the puck in the net.

SShot
P / P-#Pass / pass to zone
S-R / S-R-RShot and rebound
LLine change
PENPenalty
INJInjury

Rink-side references

The four charts

These clean reference pages come from the completed Ice Legends rulebook.

Ice Legends Scoring Chart

Scoring Chart

Calculate SPCT% + Player Effect - Goalie Modifier. Find that Final Scoring Rating, then roll the two matching-colour dice. A listed total is a goal.

Key rows: 6 → 3 · 7 → 2 or 12 · 8 → 11 · 9 → 4Open full chart
Ice Legends Penalty Chart

Penalty Chart

Roll two dice to identify the standard minor, then use the penalized team’s A, B, or C rating to resolve additional consequences.

Includes minors, majors, misconducts, fighting, and penalty-shot results.Open full chart
Ice Legends Injury Chart

Injury Chart

The first roll determines the immediate game result. If it says SHAKE AGAIN, roll again and use the duration column.

Results range from remaining in the game to missing future games.Open full chart
Ice Legends Pull the Goalie Chart

Pull the Goalie

When trailing, replace the goalie with an extra skater and use the Action card’s bottom number with the empty-net position key.

The reward is an extra attacker; the risk is an opposing shot or automatic empty-net goal.Open full chart

Complete rulebook

From opening face-off to the final horn.

The finished rulebook covers setup, action cards, shooting and scoring, passing, rebounds, timing, penalties, special teams, line changes, injuries, strategy, game organization, and all four reference charts.