Legends of the Diamond · Dice Baseball

Every at-bat carries its era.

Historical player performance becomes a quick batter-versus-pitcher contest, using familiar baseball results and one shared Heritage dice engine.

Historical seasons Real player performanceFast resolution One roll, one playFlexible play Solo or head-to-head
Playtesting now.The cards and generator are working; product details and ordering will be added after the game completes testing.

One plate appearance

Match up. Roll. Read the play.

The complete engine stays on the two player cards, so the game keeps moving without losing the statistical character of the season.

01

Set the matchup

The batter card supplies both offensive and defensive results. The pitcher card brings an ERA-based modifier and an out limit into the at-bat.

02

Roll the dice

Add the two result dice for a total from 2–12. A separate die tells you whether to read the ODD or EVEN side of the batter card.

03

Apply the pitcher

Move the result by the pitcher modifier. The adjusted total always remains capped between 2 and 12.

04

Read the play

Use the adjusted row and the ODD or EVEN side. The cell gives the play: K, GB, FB, OUT, BB, 1B, 2B, 3B, or HR.

KStrikeout
GBGround ball
FBFly ball
OUTRoutine out
BBWalk
1BSingle
2B / 3BExtra-base hit
HRHome run

Where is the defense?

The defense is built into the batter card.

Legends of the Diamond does not require separate fielder-rating cards. Every batter card contains offensive results and defensive outs. The pitcher changes which row is used, and the final cell decides who wins the matchup.

Dice total2–12Pitcher modifierUp or downBatter cardODD or EVEN
K

The pitcher records a strikeout.

GB

A ground-ball out; follow the ground-ball rule for any runners.

FB

A fly-ball out; follow the fly-ball rule for any runners.

OUT

The defense records a routine out.

One matchup, one result. Hits, walks, and home runs favour the batter. K, GB, FB, and OUT favour the pitcher and defense.

The card system

Everything needed at the tabletop.

Batters carry the play results. Pitchers influence every matchup. Team cards keep the club information together.

Printed Babe Ruth AL All-Stars batter card showing POS OF, SB 7, AVG 0.356, and ODD and EVEN results from 2 through 12

01 · Batter card

The season becomes a result table

Each row contains two possible plays. Roll two dice for the 2–12 total, apply the pitcher modifier, then use the separate die to select ODD or EVEN.

  1. 1
    Position

    OF identifies Ruth as an outfielder.

  2. 2
    SB success rating

    SB 7 is a 1–12 rating based on stolen-base success. Higher is better.

  3. 3
    Batting average

    Ruth hit .356 during the 1927 season.

  4. 4
    Adjusted roll

    Find the final total from 2–12 after applying the pitcher modifier.

  5. 5
    ODD or EVEN

    The separate die selects the side, and that cell gives the play result.

Example with Ed Rile

Roll 8, apply Rile’s NEG-4, and move to row 4. If the separate die is EVEN, Ruth’s result is 1B.

02 · Pitcher card

A clean modifier changes the matchup

ERA determines the pitcher modifier. The card also shows role and out limit, with no unused ratings getting in the way.

03 · Team card

The club at a glance

Team cards are for reference only. They list the manager, team batting average, team ERA, and home stadium, but they do not affect gameplay.

Manager
Club leadership
Team AVG
Season batting
Team ERA
Season pitching
Home stadium
Historic ballpark

First physical baseball test

The 1927 Heritage All-Star Series

Instead of printing an entire season before testing, Heritage built a focused 90-card set. Baseball Reference league data lets the generator preserve three distinct 1927 all-star rosters.

01

American League

20 batters · 10 pitchers

02

National League

20 batters · 10 pitchers

03

Negro League

20 batters · 10 pitchers

Follow the playtest

Baseball is on deck.

Legends of the Diamond is not yet offered for sale. Questions and future season suggestions are welcome while testing continues.

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